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首先 pom.xml
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org.springframework.boot spring-boot-starter-parent 1.5.8.RELEASE org.apache.commons commons-io javax.websocket javax.websocket-api 1.0 provided org.springframework spring-websocket org.springframework.boot spring-boot-starter-web org.springframework.boot spring-boot-starter-tomcat org.springframework.boot spring-boot-starter-undertow
接收消息后的处理类 GameHandler :
import java.net.URI; import org.springframework.web.socket.BinaryMessage; import org.springframework.web.socket.CloseStatus; import org.springframework.web.socket.PongMessage; import org.springframework.web.socket.TextMessage; import org.springframework.web.socket.WebSocketSession; import org.springframework.web.socket.handler.AbstractWebSocketHandler; public class GameHandler extends AbstractWebSocketHandler { /** * 处理字符串类的信息 * * @param session * @param message * @throws Exception */ @Override protected void handleTextMessage(WebSocketSession session, TextMessage message) throws Exception { session.sendMessage(new TextMessage(message.asBytes())); } /** * 处理二进制类的信息 * * @param session * @param message * @throws Exception */ @Override protected void handleBinaryMessage(WebSocketSession session, BinaryMessage message) throws Exception { session.sendMessage(new BinaryMessage(message.getPayload())); } /** * ping-pong * * @param session * @param message * @throws Exception */ @Override protected void handlePongMessage(WebSocketSession session, PongMessage message) throws Exception { } /** * 传出错误的处理 * * @param session * @param exception * @throws Exception */ @Override public void handleTransportError(WebSocketSession session, Throwable exception) throws Exception { } /** * 连接关闭的处理 * * @param session * @param status * @throws Exception */ @Override public void afterConnectionClosed(WebSocketSession session, CloseStatus status) throws Exception { } /** * 连接建立后的处理 * * @param session * @throws Exception */ @Override public void afterConnectionEstablished(WebSocketSession session) throws Exception { } }
握手信息拦截器 WebSocketHandshakeInterceptor :
import java.util.Map; import javax.servlet.http.Cookie; import org.springframework.http.server.ServerHttpRequest; import org.springframework.http.server.ServerHttpResponse; import org.springframework.http.server.ServletServerHttpRequest; import org.springframework.web.socket.WebSocketHandler; import org.springframework.web.socket.server.HandshakeInterceptor; public class WebSocketHandshakeInterceptor implements HandshakeInterceptor { @Override public boolean beforeHandshake(ServerHttpRequest request, ServerHttpResponse shr1, WebSocketHandler wsh, Mapattributes) throws Exception { // 此处可以做一些权限认证的事情或者其他 return true; } @Override public void afterHandshake(ServerHttpRequest shr, ServerHttpResponse shr1, WebSocketHandler wsh, Exception excptn) { } }
使用WebSocket的配置类 WebSocketConfig :
import org.springframework.context.annotation.Bean; import org.springframework.context.annotation.Configuration; import org.springframework.web.servlet.config.annotation.WebMvcConfigurerAdapter; import org.springframework.web.socket.config.annotation.EnableWebSocket; import org.springframework.web.socket.config.annotation.WebSocketConfigurer; import org.springframework.web.socket.config.annotation.WebSocketHandlerRegistry; @Configuration @EnableWebSocket public class WebSocketConfig extends WebMvcConfigurerAdapter implements WebSocketConfigurer { @Override public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) { // 允许连接的域,只能以http或https开头 String[] allowsOrigins = {"http://127.0.0.1:1213", "http://localhost:1213"}; registry.addHandler(gameHandler(),"/game").addInterceptors(handshakeInterceptor()).setAllowedOrigins(allowsOrigins); } @Bean public GameHandler gameHandler() { return new GameHandler(); } @Bean public WebSocketHandshakeInterceptor handshakeInterceptor() { return new WebSocketHandshakeInterceptor(); } }
启动类 Launcher :
@SpringBootApplication public class Launcher { public static void main(String[] params) { SpringApplication.run(Launcher.class, params); } }
配置文件 main/resources/application.properties:
server.port=1213 server.session-timeout=1800 server.undertow.io-threads=4 server.undertow.worker-threads=20 server.undertow.buffer-size=1024 server.undertow.buffers-per-region=1024 server.undertow.direct-buffers=true
前端的测试页面 main\resources\static\index.html
Platform Gateway WebSocket Test Page
ws://127.0.0.1:1213/
到此就可以使用 WebSocket 进行前后端的通信了,如果大家还有不明白的或者有更好的方法,可以在下方的留言区讨论。
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