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本篇内容主要讲解“java数独游戏完整版”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“java数独游戏完整版”吧!
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自己写的数独游戏,共9关,代码如下:
1、DoShudu类用于产生数独数组
import java.util.Random; public class DoShudu { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub int[][] cells=newshudu(); //cells=changeShu(cells,9); for(int k=0;k<9;k++){ for(int i=0;i<9;i++){ System.out.print(cells[k][i]); } System.out.println(); } } public static int[][] newshudu(){ int[][] cells=new int[][]{ {1,2,3,4,5,6,7,8,9}, {4,5,6,7,8,9,1,2,3}, {7,8,9,1,2,3,4,5,6}, {2,3,1,5,6,4,8,9,7}, {5,6,4,8,9,7,2,3,1}, {8,9,7,2,3,1,5,6,4}, {3,1,2,6,4,5,9,7,8}, {6,4,5,9,7,8,3,1,2}, {9,7,8,3,1,2,6,4,5} }; int countH=new Random().nextInt(10); for(int k=0;k=9)?(m+3-9):m+3; for(int j=0;j<9;j++){ temp[j]=cells[m][j]; cells[m][j]=cells[n][j]; cells[n][j]=temp[j]; } return cells; } public static int[][] lineTolie(int[][] cells){//行与列互换 int temp=0; for(int j=0;j<9;j++){ for(int k=j+1;k<9;k++){ temp=cells[k][j]; cells[k][j]=cells[j][k]; cells[j][k]=temp; } } return cells; } }
2、界面运行类
import java.awt.Button; import java.awt.Color; import java.awt.FlowLayout; import java.awt.Font; import java.awt.GridLayout; import java.awt.Point; import java.awt.TextField; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import java.awt.event.TextEvent; import java.awt.event.TextListener; import java.util.Random; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import com.sun.awt.AWTUtilities; public class Sudoku extends JFrame { final private TextField[][] txtGame; static int num=20;//空白格数量 static int guan=5;//关卡数量 static int add=5;//没关过后增加的空白格数量 public static void main(String[] args) { Sudoku shudu = new Sudoku(); } public Sudoku() {// 对JFrame进行布局初始以及监听设置 txtGame = new TextField[9][9];// 建立81个TextField对象 DoShudu shudu = new DoShudu(); int[][] cells = shudu.getShudu();// 获取数独数组 final JPanel jpl = new JPanel();// 建立JPanel对象 final int spaceNum = num;// spaceNum表示需要设置空白TextField的数量 jpl.setLayout(new GridLayout(9, 9));// JPanel布局 final int[][] cellAn = new int[9][9];// 数独数组的答案 System.arraycopy(cells, 0, cellAn, 0, cells.length);// 答案从建立的数独数组中Copy for (int i = 0; i < 9; i++) {// 把答案从Console打印出来 for (int j = 0; j < 9; j++) { System.out.print(cellAn[i][j]); } System.out.println(); } // 打印结束 this.setDefaultCloseOperation(this.EXIT_ON_CLOSE); this.setSize(600, 600); this.setResizable(false); this.setTitle("黑马-李德国-数独游戏 9关"); for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { txtGame[i][j] = new TextField(); // 设置TextField背景颜色 if ((i < 3 && j < 3) || (i < 6 && i >= 3 && j >= 3 && j < 6) || (i < 9 && i >= 6 && j >= 6 && j < 9)) { txtGame[i][j].setBackground(Color.ORANGE); } if ((i < 6 && i >= 3 && j < 3) || (i < 3 && j >= 6 && j < 9) || (i < 9 && i >= 6 && j >= 3 && j < 6)) { txtGame[i][j].setBackground(Color.GREEN); } if ((i < 9 && i >= 6 && j < 3) || (i < 3 && j >= 3 && j < 6) || (i < 6 && i >= 3 && j < 9 && j >= 6)) { txtGame[i][j].setBackground(Color.PINK); } txtGame[i][j].setFont(new Font("Dialog", Font.CENTER_BASELINE, 60));// 设置字体大小 txtGame[i][j].setText(Integer.toString(cells[i][j])); txtGame[i][j].setEnabled(false); txtGame[i][j].setVisible(true); jpl.add(txtGame[i][j]); jpl.setVisible(true); } } final int[][] tempArray = new int[spaceNum][2]; final JFrame jfm = new JFrame("选择数字"); // 取消JFrame title jfm.setUndecorated(true); // 增加JFrame拖拽功能 final Point origin = new Point(); jfm.addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { origin.x = e.getX(); origin.y = e.getY(); } }); jfm.addMouseMotionListener(new MouseMotionAdapter() { public void mouseDragged(MouseEvent e) { Point p = jfm.getLocation(); jfm.setLocation(p.x + e.getX() - origin.x, p.y + e.getY() - origin.y); } }); // 设置JFrame为半透明 AWTUtilities.setWindowOpacity(jfm, 0.7f); final JPanel jpnl = new JPanel(new GridLayout(3, 3)); jfm.setLayout(null); jfm.setSize(190, 200); jfm.setResizable(false); jpnl.setBounds(0, 0, 190, 120); jfm.setResizable(false); for (int i = 0; i < spaceNum; i++) {// 依据需要空白的TextField数量,随机对TextField设置为空 final int ranD1 = new Random().nextInt(9); final int ranD2 = new Random().nextInt(9); tempArray[i][0] = ranD1; tempArray[i][1] = ranD2; txtGame[ranD1][ranD2].setText(""); if ((ranD1 < 3 && ranD2 < 3) || (ranD1 < 6 && ranD1 >= 3 && ranD2 >= 3 && ranD2 < 6) || (ranD1 < 9 && i >= 6 && ranD2 >= 6 && ranD2 < 9)) { txtGame[ranD1][ranD2].setBackground(Color.ORANGE); } if ((ranD1 < 6 && ranD1 >= 3 && ranD2 < 3) || (ranD1 < 3 && ranD2 >= 6 && ranD2 < 9) || (ranD1 < 9 && ranD1 >= 6 && ranD2 >= 3 && ranD2 < 6)) { txtGame[ranD1][ranD2].setBackground(Color.GREEN); } if ((ranD1 < 9 && ranD1 >= 6 && ranD2 < 3) || (ranD1 < 3 && ranD2 >= 3 && ranD2 < 6) || (ranD1 < 6 && ranD1 >= 3 && ranD2 < 9 && ranD2 >= 6)) { txtGame[ranD1][ranD2].setBackground(Color.PINK); } txtGame[ranD1][ranD2].addMouseListener(new MouseAdapter() { public void mouseClicked(MouseEvent mouseevent) { jfm.getContentPane().removeAll();// 移出了所有的组件 jpnl.removeAll(); for (int f = 0; f < 9; f++) { final Button btn = new Button((f + 1) + ""); btn.setForeground(Color.RED); btn.setBackground(Color.WHITE); btn .setFont(new Font("Dialog", Font.CENTER_BASELINE, 30)); btn.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub txtGame[ranD1][ranD2].setText(btn.getLabel() + txtGame[ranD1][ranD2].getText()); } }); jpnl.add(btn); } Button btnDel = new Button(" 清 空 "); btnDel.setForeground(Color.WHITE); btnDel.setBackground(Color.RED); btnDel .setFont(new Font("Dialog", Font.CENTER_BASELINE, 30)); btnDel.setBounds(0, 120, 190, 50); btnDel.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub txtGame[ranD1][ranD2].setText(""); } }); jfm.add(jpnl); jfm.add(btnDel); jfm.setVisible(true); } }); txtGame[ranD1][ranD2].addTextListener(new TextListener() {// 对空白的TextField添加监听,数值发生变化后进行答案对比,如果全部答对在Console打印“good” @Override public void textValueChanged(TextEvent e) { TextField tmp = (TextField) e.getSource(); int count = 0; for (int u = 0; u < spaceNum; u++) { if ((txtGame[tempArray[u][0]][tempArray[u][1]] .getText()) .equals(Integer .toString(cellAn[tempArray[u][0]][tempArray[u][1]]))) { count++; } } if (count == spaceNum) { jpl.removeAll(); FlowLayout blt = new FlowLayout(); jpl.setLayout(blt); if(num<=3){ jpl.add(new JLabel("恭喜你过关")); Button btn = new Button("进入下一关"); btn.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub Sudoku.this.dispose(); jfm.dispose(); num=num+add; new Sudoku(); } }); jpl.add(btn); } else{ jpl.add(new JLabel("恭喜 你已经完成所有关卡!")); } jpl.updateUI(); System.out.println("good"); } } }); txtGame[ranD1][ranD2].setEnabled(true); } this.add(jpl); this.setVisible(true); } }
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