iOS开发常用的宏-成都快上网建站

iOS开发常用的宏

       作为一名开发人员,在开发过程中如果将常用的代码收集起来,添加到Xcode的代码片库里,通过快捷键直接使用,从而提高开发效率;或者封装为宏或封装在一个类中,可提高代码的复用性。

公司主营业务:成都网站建设、成都网站制作、移动网站开发等业务。帮助企业客户真正实现互联网宣传,提高企业的竞争能力。创新互联是一支青春激扬、勤奋敬业、活力青春激扬、勤奋敬业、活力澎湃、和谐高效的团队。公司秉承以“开放、自由、严谨、自律”为核心的企业文化,感谢他们对我们的高要求,感谢他们从不同领域给我们带来的挑战,让我们激情的团队有机会用头脑与智慧不断的给客户带来惊喜。创新互联推出法库免费做网站回馈大家。

1) 将常用代码片段封装成一个类里

       当一个代码片在一个或多个工程之中经常出现时,把他封装在一个类里面,在使用时候直接传参即可实现对应功能,或者直接把这个类放到另一个工程中同样使用。

#define NavigationBar_HEIGHT 44
                                                                                                                                                                                                                                                     
#define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)
#define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)
#define SAFE_RELEASE(x) [x release];x=nil
#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
#define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion])
#define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
                                                                                                                                                                                                                                                     
#define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
//use dlog to print while in debug model
#ifdef DEBUG
#   define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
#else
#   define DLog(...)
#endif
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
#define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
#define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)
#define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
#if TARGET_OS_IPHONE
//iPhone Device
#endif
                                                                                                                                                                                                                                                     
#if TARGET_IPHONE_SIMULATOR
//iPhone Simulator
#endif
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
//ARC
#if __has_feature(objc_arc)
    //compiling with ARC
#else
    // compiling without ARC
#endif
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
//G-C-D
#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
#define USER_DEFAULT [NSUserDefaults standardUserDefaults]
#define ImageNamed(_pointer) [UIImage p_w_picpathNamed:[UIUtil p_w_picpathName:_pointer]]
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
#pragma mark - common functions
#define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
#pragma mark - degrees/radian functions
#define degreesToRadian(x) (M_PI * (x) / 180.0)
#define radianToDegrees(radian) (radian*180.0)/(M_PI)
                                                                                                                                                                                                                                                     
#pragma mark - color functions
#define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
#define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
#define ITTDEBUG
#define ITTLOGLEVEL_INFO     10
#define ITTLOGLEVEL_WARNING  3
#define ITTLOGLEVEL_ERROR    1
                                                                                                                                                                                                                                                     
#ifndef ITTMAXLOGLEVEL
                                                                                                                                                                                                                                                     
#ifdef DEBUG
    #define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO
#else
    #define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR
#endif
                                                                                                                                                                                                                                                     
#endif
                                                                                                                                                                                                                                                     
// The general purpose logger. This ignores logging levels.
#ifdef ITTDEBUG
  #define ITTDPRINT(xx, ...)  NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
  #define ITTDPRINT(xx, ...)  ((void)0)
#endif
                                                                                                                                                                                                                                                     
// Prints the current method's name.
#define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__)
                                                                                                                                                                                                                                                     
// Log-level based logging macros.
#if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL
  #define ITTDERROR(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
  #define ITTDERROR(xx, ...)  ((void)0)
#endif
                                                                                                                                                                                                                                                     
#if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL
  #define ITTDWARNING(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
  #define ITTDWARNING(xx, ...)  ((void)0)
#endif
                                                                                                                                                                                                                                                     
#if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL
  #define ITTDINFO(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
  #define ITTDINFO(xx, ...)  ((void)0)
#endif
                                                                                                                                                                                                                                                     
#ifdef ITTDEBUG
  #define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \
                                                  ITTDPRINT(xx, ##__VA_ARGS__); \
                                                } \
                                              } ((void)0)
#else
  #define ITTDCONDITIONLOG(condition, xx, ...) ((void)0)
#endif
                                                                                                                                                                                                                                                     
#define ITTAssert(condition, ...)                                       \
do {                                                                      \
    if (!(condition)) {                                                     \
        [[NSAssertionHandler currentHandler]                                  \
            handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \
                                file:[NSString stringWithUTF8String:__FILE__]  \
                            lineNumber:__LINE__                                  \
                            description:__VA_ARGS__];                             \
    }                                                                       \
} while(0)
                                                                                                                                                                                                                                                     
会员:鸡累基类鸡肋
#define LOADIMAGE(file,ext) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
读取本地图片的 和p_w_picpathNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型
例如 p_w_picpathView.p_w_picpath =  LOADIMAGE(@"文件名",@"png");
                                                                                                                                                                                                                                                     
会员:anglepro
#define   WIDTH   [[UIScreen mainScreen] bounds].size.width
#define  HEIGHT  [[UIScreen mainScreen] bounds].size.height
                                                                                                                                                                                                                                                     
会员:l20061642
#define VIEWWITHTAG(_OBJECT, _TAG)    [_OBJECT viewWithTag : _TAG]
会员:pri_est
#define MyLocal(x, ...) NSLocalizedString(x, nil)
这样就不需要填默认的参数了. 对于需要反复使用的方法比较方便。
比如说MyLocal(@"0094")  代替了NSLocalizedString(@"0094", nil)
                                                                                                                                                                                                                                                     
会员:oopp
引用第1楼鸡累基类鸡肋于2013-03-26 14:58发表的  :
#define LOADIMAGE(file,ext) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]
读取本地图片的 和p_w_picpathNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型
例如 p_w_picpathView.p_w_picpath =  LOADIMAGE(@"文件名",@"png");
在资源不吃紧的情况下,这种反而是个累赘,因为没有缓存.
p_w_picpathnamed只是说要缓存,而且无法手动清空而已.缓存是好是坏,只能自己判定.
                                                                                                                                                                                                                                                     
会员:beyondvincent
// rgb颜色转换(16进制->10进制)
#define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
                                                                                                                                                                                                                                                     
[2013.6.9更新]
                                                                                                                                                                                                                                                     
会员:favormm    检查系统版本
我也来一个我用过的,检查系统版本的
                                                                                                                                                                                                                                                     
1.
2.#define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)
3.#define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)
4.#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)
5.#define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
6.#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)
                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                     
会员:linux_fay
//清除背景色
#define CLEARCOLOR [UIColor clearColor]
                                                                                                                                                                                                                                                     
//定义UIImage对象
#define IMAGE(A) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]
                                                                                                                                                                                                                                                     
//带有RGBA的颜色设置
#define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]
                                                                                                                                                                                                                                                     
//方正黑体简体字体定义
#define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0" size:F]
                                                                                                                                                                                                                                                     
//安全删除对象
#define SAFE_DELETE(P) if(P) { [P release], P = nil; }
                                                                                                                                                                                                                                                     
//接口API
#define APIURL                @"http://xxxxx/"
//登录
#define APILogin              [APIURL stringByAppendingString:@"Login"]        //登录API
                                                                                                                                                                                                                                                     
会员:tmxk12388
// 获取RGB颜色
#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]
#define RGB(r,g,b) RGBA(r,g,b,1.0f)
                                                                                                                                                                                                                                                     
会员:legnaflow
最近我也开始整理常用的,目前只有ALog DLog的
https://github.com/linktoming/MMMacro
推荐放在github上管理,大家fock 然后根据各自的需要修改
和github的gitignore一样
                                                                                                                                                                                                                                                     
会员:benjaminetw
//单例化一个类
#define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \
\
static classname *shared##classname = nil; \
\
+ (classname *)shared##classname \
{ \
    @synchronized(self) \
    { \
        if (shared##classname == nil) \
        { \
            shared##classname = [[self alloc] init]; \
        } \
    } \
     \
    return shared##classname; \
} \
\
+ (id)allocWithZone:(NSZone *)zone \
{ \
    @synchronized(self) \
    { \
        if (shared##classname == nil) \
        { \
            shared##classname = [super allocWithZone:zone]; \
            return shared##classname; \
        } \
    } \
     \
    return nil; \
} \
\
- (id)copyWithZone:(NSZone *)zone \
{ \
    return self; \
}
附上原作者声明...
//
//  SynthesizeSingleton.h
//  CocoaWithLove
//
//  Created by Matt Gallagher on 20/10/08.
//  Copyright 2009 Matt Gallagher. All rights reserved.
//
//  Permission is given to use this source code file without charge in any
//  project, commercial or otherwise, entirely at your risk, with the condition
//  that any redistribution (in part or whole) of source code must retain
//  this copyright and permission notice. Attribution in compiled projects is
//  appreciated but not required.
//
                                                                                                                                                                                                                                                     
会员:mapper
#if DEBUG
#define NSLog(FORMAT, ...) fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
#else
#define NSLog(FORMAT, ...) nil
#endif
主要是格式化了内容

参考连接:

http://www.cocoachina.com/applenews/devnews/2013/0328/5907.html

http://www.cnblogs.com/springfield/archive/2011/05/04/2037089.html


分享标题:iOS开发常用的宏
文章网址:http://kswjz.com/article/ghdcjp.html
扫二维码与项目经理沟通

我们在微信上24小时期待你的声音

解答本文疑问/技术咨询/运营咨询/技术建议/互联网交流