java装修源代码下载,java源码怎么搭建-成都快上网建站

java装修源代码下载,java源码怎么搭建

求java小程序源代码 在线等 急急急!!!

下面是俄罗斯方块游戏源代码

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还没完,这代码太长了,我用我另一个号再粘上

import javax.swing.*;

import javax.swing.JOptionPane;

import javax.swing.border.Border;

import javax.swing.border.EtchedBorder;

import java.awt.*;

import java.awt.event.*;

/**

* 游戏主类,继承自JFrame类,负责游戏的全局控制。

* 内含

* 1, 一个GameCanvas画布类的实例引用,

* 2, 一个保存当前活动块(ErsBlock)实例的引用,

* 3, 一个保存当前控制面板(ControlPanel)实例的引用;*/

public class ErsBlocksGame extends JFrame {

/**

* 每填满一行计多少分*/

public final static int PER_LINE_SCORE = 100;

/**

* 积多少分以后能升级*/

public final static int PER_LEVEL_SCORE = PER_LINE_SCORE * 20;

/**

* 最大级数是10级*/

public final static int MAX_LEVEL = 10;

/**

* 默认级数是5*/

public final static int DEFAULT_LEVEL = 5;

private GameCanvas canvas;

private ErsBlock block;

private boolean playing = false;

private ControlPanel ctrlPanel;

private JMenuBar bar = new JMenuBar();

private JMenu

mGame = new JMenu("游戏设置"),

mControl = new JMenu("游戏控制"),

mWindowStyle = new JMenu("窗口风格");

private JMenuItem

miNewGame = new JMenuItem("新游戏"),

miSetBlockColor = new JMenuItem("设置颜色 ..."),

miSetBackColor = new JMenuItem("设置底色 ..."),

miTurnHarder = new JMenuItem("提升等级"),

miTurnEasier = new JMenuItem("调底等级"),

miExit = new JMenuItem("退出"),

miPlay = new JMenuItem("开始游戏"),

miPause = new JMenuItem("暂停"),

miResume = new JMenuItem("继续");

private JCheckBoxMenuItem

miAsWindows = new JCheckBoxMenuItem("风格1"),

miAsMotif = new JCheckBoxMenuItem("风格2"),

miAsMetal = new JCheckBoxMenuItem("风格3", true);

/**

* 主游戏类的构造函数

* @param title String,窗口标题*/

public ErsBlocksGame(String title) {

super(title);

//this.setTitle("lskdf");

setSize(315, 392);

Dimension scrSize = Toolkit.getDefaultToolkit().getScreenSize();

//获得屏幕的大小

setLocation((scrSize.width - getSize().width) / 2,

(scrSize.height - getSize().height) / 2);

createMenu();

Container container = getContentPane();

container.setLayout(new BorderLayout(6, 0));

canvas = new GameCanvas(20, 12);

ctrlPanel = new ControlPanel(this);

container.add(canvas, BorderLayout.CENTER);

container.add(ctrlPanel, BorderLayout.EAST);

addWindowListener(new WindowAdapter() {

public void windowClosing(WindowEvent we) {

JOptionPane about=new JOptionPane();

stopGame();

System.exit(0);

}

});

addComponentListener(new ComponentAdapter() {

public void componentResized(ComponentEvent ce) {

canvas.fanning();

}

});

show();

canvas.fanning();

}

// 游戏“复位”

public void reset() {

ctrlPanel.reset();

canvas.reset();

}

/**

* 判断游戏是否还在进行

* @return boolean, true-还在运行,false-已经停止*/

public boolean isPlaying() {

return playing;

}

/**

* 得到当前活动的块

* @return ErsBlock, 当前活动块的引用*/

public ErsBlock getCurBlock() {

return block;

}

/**

* 得到当前画布

* @return GameCanvas, 当前画布的引用 */

public GameCanvas getCanvas() {

return canvas;

}

/**

* 开始游戏*/

public void playGame() {

play();

ctrlPanel.setPlayButtonEnable(false);

miPlay.setEnabled(false);

ctrlPanel.requestFocus();

}

/**

* 游戏暂停*/

public void pauseGame() {

if (block != null) block.pauseMove();

ctrlPanel.setPauseButtonLabel(false);

miPause.setEnabled(false);

miResume.setEnabled(true);

}

/**

* 让暂停中的游戏继续*/

public void resumeGame() {

if (block != null) block.resumeMove();

ctrlPanel.setPauseButtonLabel(true);

miPause.setEnabled(true);

miResume.setEnabled(false);

ctrlPanel.requestFocus();

}

/**

* 用户停止游戏 */

public void stopGame() {

playing = false;

if (block != null) block.stopMove();

miPlay.setEnabled(true);

miPause.setEnabled(true);

miResume.setEnabled(false);

ctrlPanel.setPlayButtonEnable(true);

ctrlPanel.setPauseButtonLabel(true);

}

/**

* 得到当前游戏者设置的游戏难度

* @return int, 游戏难度1-MAX_LEVEL*/

public int getLevel() {

return ctrlPanel.getLevel();

}

/**

* 让用户设置游戏难度

* @param level int, 游戏难度1-MAX_LEVEL*/

public void setLevel(int level) {

if (level 11 level 0) ctrlPanel.setLevel(level);

}

/**

* 得到游戏积分

* @return int, 积分。*/

public int getScore() {

if (canvas != null) return canvas.getScore();

return 0;

}

/**

* 得到自上次升级以来的游戏积分,升级以后,此积分清零

* @return int, 积分。*/

public int getScoreForLevelUpdate() {

if (canvas != null) return canvas.getScoreForLevelUpdate();

return 0;

}

/**

* 当分数累计到一定的数量时,升一次级

* @return boolean, ture-update successufl, false-update fail

*/

public boolean levelUpdate() {

int curLevel = getLevel();

if (curLevel MAX_LEVEL) {

setLevel(curLevel + 1);

canvas.resetScoreForLevelUpdate();

return true;

}

return false;

}

/**

* 游戏开始*/

private void play() {

reset();

playing = true;

Thread thread = new Thread(new Game());

thread.start();

}

/**

* 报告游戏结束了*/

private void reportGameOver() {

JOptionPane.showMessageDialog(this, "游戏结束!");

}

/**

* 建立并设置窗口菜单 */

private void createMenu() {

bar.add(mGame);

bar.add(mControl);

bar.add(mWindowStyle);

mGame.add(miNewGame);

mGame.addSeparator();

mGame.add(miSetBlockColor);

mGame.add(miSetBackColor);

mGame.addSeparator();

mGame.add(miTurnHarder);

mGame.add(miTurnEasier);

mGame.addSeparator();

mGame.add(miExit);

mControl.add(miPlay);

mControl.add(miPause);

mControl.add(miResume);

mWindowStyle.add(miAsWindows);

mWindowStyle.add(miAsMotif);

mWindowStyle.add(miAsMetal);

setJMenuBar(bar);

miPause.setAccelerator(

KeyStroke.getKeyStroke(KeyEvent.VK_P, KeyEvent.CTRL_MASK));

miResume.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0));

miNewGame.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

stopGame();

reset();

setLevel(DEFAULT_LEVEL);

}

});

miSetBlockColor.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

Color newFrontColor =

JColorChooser.showDialog(ErsBlocksGame.this,

"设置积木颜色", canvas.getBlockColor());

if (newFrontColor != null)

canvas.setBlockColor(newFrontColor);

}

});

miSetBackColor.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

Color newBackColor =

JColorChooser.showDialog(ErsBlocksGame.this,

"设置底版颜色", canvas.getBackgroundColor());

if (newBackColor != null)

canvas.setBackgroundColor(newBackColor);

}

});

miTurnHarder.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

int curLevel = getLevel();

if (curLevel MAX_LEVEL) setLevel(curLevel + 1);

}

});

miTurnEasier.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

int curLevel = getLevel();

if (curLevel 1) setLevel(curLevel - 1);

}

});

miExit.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

System.exit(0);

}

});

miPlay.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

playGame();

}

});

miPause.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

pauseGame();

}

});

miResume.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

resumeGame();

}

});

miAsWindows.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

String plaf = "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";

setWindowStyle(plaf);

canvas.fanning();

ctrlPanel.fanning();

miAsWindows.setState(true);

miAsMetal.setState(false);

miAsMotif.setState(false);

}

});

miAsMotif.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

String plaf = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";

setWindowStyle(plaf);

canvas.fanning();

ctrlPanel.fanning();

miAsWindows.setState(false);

miAsMetal.setState(false);

miAsMotif.setState(true);

}

});

miAsMetal.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent ae) {

String plaf = "javax.swing.plaf.metal.MetalLookAndFeel";

setWindowStyle(plaf);

canvas.fanning();

ctrlPanel.fanning();

miAsWindows.setState(false);

miAsMetal.setState(true);

miAsMotif.setState(false);

}

});

}

/**

* 根据字串设置窗口外观

* @param plaf String, 窗口外观的描述

*/

private void setWindowStyle(String plaf) {

try {

UIManager.setLookAndFeel(plaf);

SwingUtilities.updateComponentTreeUI(this);

} catch (Exception e) {

}

}

/**

* 一轮游戏过程,实现了Runnable接口

* 一轮游戏是一个大循环,在这个循环中,每隔100毫秒,

* 检查游戏中的当前块是否已经到底了,如果没有,

* 就继续等待。如果到底了,就看有没有全填满的行,

* 如果有就删除它,并为游戏者加分,同时随机产生一个

* 新的当前块,让它自动下落。

* 当新产生一个块时,先检查画布最顶上的一行是否已经

* 被占了,如果是,可以判断Game Over了。*/

private class Game implements Runnable {

public void run() {

//产生新方快

int col = (int) (Math.random() * (canvas.getCols() - 3)),

style = ErsBlock.STYLES[(int) (Math.random() * 7)][(int) (Math.random() * 4)];

while (playing) {

if (block != null) { //第一次循环时,block为空

if (block.isAlive()) {

try {

Thread.currentThread().sleep(100);

} catch (InterruptedException ie) {

ie.printStackTrace();

}

continue;

}

}

checkFullLine(); //检查是否有全填满的行

if (isGameOver()) { //检查游戏是否应该结束了

miPlay.setEnabled(true);

miPause.setEnabled(true);

miResume.setEnabled(false);

ctrlPanel.setPlayButtonEnable(true);

ctrlPanel.setPauseButtonLabel(true);

reportGameOver();

return;

}

block = new ErsBlock(style, -1, col, getLevel(), canvas);

block.start();

col = (int) (Math.random() * (canvas.getCols() - 3));

style = ErsBlock.STYLES[(int) (Math.random() * 7)][(int) (Math.random() * 4)];

ctrlPanel.setTipStyle(style);

}

}

/**

* 检查画布中是否有全填满的行,如果有就删除之*/

public void checkFullLine() {

for (int i = 0; i canvas.getRows(); i++) {

int row = -1;

boolean fullLineColorBox = true;

for (int j = 0; j canvas.getCols(); j++) {

if (!canvas.getBox(i, j).isColorBox()) {

fullLineColorBox = false;

break;

}

}

if (fullLineColorBox) {

row = i--;

canvas.removeLine(row);

}

}

}

/**

* 根据最顶行是否被占,判断游戏是否已经结束了。

* @return boolean, true-游戏结束了,false-游戏未结束*/

private boolean isGameOver() {

for (int i = 0; i canvas.getCols(); i++) {

ErsBox box = canvas.getBox(0, i);

if (box.isColorBox()) return true;

}

return false;

}

}

有哪些好的下载java源码的网站?

我用的是站长之家,A5源码和易站源码。

其实源码这个东西,都已经饱和了直接搜就能看的一些不错的源码平台

当然有收费 有免费

然后推荐几个网站给你们吧

求一个JAVA的压缩程序源代码。

package com.io2.homework;

import java.io.File;

import java.io.FileInputStream;

import java.io.FileNotFoundException;

import java.io.FileOutputStream;

import java.io.IOException;

import java.util.zip.ZipEntry;

import java.util.zip.ZipOutputStream;

/*压缩文件夹*/

public class MyMultipleFileZip

{

private String currentZipFilePath = "F:/MyZip.zip";

private String sourceFilePath;

private ZipOutputStream zos;

private FileInputStream fis;

public MyMultipleFileZip(String sourceFilePath)

{

try

{

this.sourceFilePath = sourceFilePath;

zos = new ZipOutputStream(new FileOutputStream(currentZipFilePath));

//设定文件压缩级别

zos.setLevel(9);

} catch (FileNotFoundException e)

{

e.printStackTrace();

}

}

// 在当前条目中写入具体内容

public void writeToEntryZip(String filePath)

{

try

{

fis = new FileInputStream(filePath);

} catch (FileNotFoundException e1)

{

e1.printStackTrace();

}

byte[] buff = new byte[1024];

int len = 0;

try

{

while ((len = fis.read(buff)) != -1)

{

zos.write(buff, 0, len);

}

} catch (IOException e)

{

e.printStackTrace();

}finally

{

if (fis != null)

try

{

fis.close();

} catch (IOException e)

{

e.printStackTrace();

}

}

}

// 添加文件条目

public void addFileEntryZip(String fileName)

{

try

{

zos.putNextEntry(new ZipEntry(fileName));

} catch (IOException e)

{

e.printStackTrace();

}

}

public void addDirectoryEntryZip(String directoryName)

{

try

{

zos.putNextEntry(new ZipEntry(directoryName + "/"));

} catch (IOException e)

{

e.printStackTrace();

}

}

// 遍历文件夹

public void listMyDirectory(String filePath)

{

File f = new File(filePath);

File[] files = f.listFiles();

if(files!=null)

{

for (File currentFile : files)

{

// 设置条目名称(此步骤非常关键)

String entryName= currentFile.getAbsolutePath().split(":")[1].substring(1);

// 获取文件物理路径

String absolutePath = currentFile.getAbsolutePath();

if (currentFile.isDirectory())

{

addDirectoryEntryZip(entryName);

//进行递归调用

listMyDirectory(absolutePath);

}

else

{

addFileEntryZip(entryName);

writeToEntryZip(absolutePath);

}

}

}

}

// 主要流程

public void mainWorkFlow()

{

listMyDirectory(this.sourceFilePath);

if(zos!=null)

try

{

zos.close();

} catch (IOException e)

{

e.printStackTrace();

}

}

public static void main(String[] args)

{

new MyMultipleFileZip("F:/fountainDirectory").mainWorkFlow();

}

}

求编写一个超级简单的Java的程序源代码

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

class ConstructFrame extends JFrame

{

private static final long serialVersionUID = 1L;

String value1="",result,value2="";

int flag=0,fix=0,sum=1;

Boolean happy;

JTextField text=new JTextField(30);

int flagsum=0;

Container c=getContentPane();

JButton buttonx;

ConstructFrame()

{ super("计算器");

c.setLayout(null);

c.setBackground(Color.blue);

this.setSize(400, 400);

c.add(text);

text.setHorizontalAlignment(JTextField.RIGHT);

final JButton buttonx=new JButton("BackSpace");

c.add(buttonx);

buttonx.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

int count=0;

String temp;

if(flag==0)

{

count=value1.length();

if(count!=1)

temp=value1.substring(0, count-1);

else

temp="0";

value1=temp;

}

else

{

count=value2.length();

if(count!=1)

temp=value2.substring(0, count-1);

else

temp="0";

value2=temp;

}

text.setText(temp);

}

});

final JButton buttony=new JButton("CE");

c.add(buttony);

buttony.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

value1="";

value2="";

flag=0;

text.setText("0");

}

});

final JButton button1=new JButton("1");

c.add(button1);

button1.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+1;

temp=value1;

}

else

{

value2=value2+1;

temp=value2;

}

text.setText(temp);

}

});

final JButton button2=new JButton(" 2 ");

c.add(button2);

button2.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+2;

temp=value1;

}

else

{

value2=value2+2;

temp=value2;

}

text.setText(temp);

}

});

final JButton button3=new JButton("3");

c.add(button3);

button3.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+3;

temp=value1;

}

else

{

value2=value2+3;

temp=value2;

}

text.setText(temp);

}

});

final JButton button4=new JButton("4");

c.add(button4);

button4.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+4;

temp=value1;

}

else

{

value2=value2+4;

temp=value2;

}

text.setText(temp);

}

});

final JButton button5=new JButton("5");

c.add(button5);

button5.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+5;

temp=value1;

}

else

{

value2=value2+5;

temp=value2;

}

text.setText(temp);

}

});

final JButton button6=new JButton("6");

c.add(button6);

button6.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+6;

temp=value1;

}

else

{

value2=value2+6;

temp=value2;

}

text.setText(temp);

}

});

final JButton button7=new JButton("7");

c.add(button7);

button7.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+7;

temp=value1;

}

else

{

value2=value2+7;

temp=value2;

}

text.setText(temp);

}

});

final JButton button8=new JButton("8");

c.add(button8);

button8.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+8;

temp=value1;

}

else

{

value2=value2+8;

temp=value2;

}

text.setText(temp);

}

});

final JButton button9=new JButton("9");

c.add(button9);

button9.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+9;

temp=value1;

}

else

{

value2=value2+9;

temp=value2;

}

text.setText(temp);

}

});

final JButton button0=new JButton("0");

c.add(button0);

button0.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

String temp;

if(flag==0)

{

value1=value1+0;

temp=value1;

}

else

{

value2=value2+0;

temp=value2;

}

text.setText(temp);

}

});

final JButton buttonadd=new JButton(" + ");

c.add(buttonadd);

buttonadd.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

fix=1;

flagsum=0;

}

});

final JButton buttonsubtract=new JButton(" - ");

c.add(buttonsubtract);

buttonsubtract.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

fix=2;

flagsum=0;

}

});

final JButton buttoncheng=new JButton(" * ");

c.add(buttoncheng);

buttoncheng.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

fix=3;

flagsum=0;

}

});

final JButton buttonchu=new JButton(" / ");

c.add(buttonchu);

buttonchu.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

flag=1;

flagsum=0;

fix=4;

}

});

final JButton buttonequal=new JButton(" = ");

c.add(buttonequal);

buttonequal.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{

double temp1,temp2;

double temp=0;

flagsum=0;

temp1=Double.parseDouble(value1);

temp2=Double.parseDouble(value2);

flag=0;

switch(fix)

{

case 1: temp=temp1+temp2;break;

case 2: temp=temp1-temp2;break;

case 3: temp=temp1*temp2;break;

case 4: temp=temp1/temp2;break;

}

result=Double.valueOf(temp).toString();

value1=result;

value2="";

flag=1;

text.setText(result);

}

});

final JButton buttonpoint=new JButton(".");

c.add(buttonpoint);

buttonpoint.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{ if(flagsum==0)

{

String temp;

if(flag==0 )

{

value1=value1+".";

temp=value1;

}

else

{

value2=value2+".";

temp=value2;

}

flagsum=1;

text.setText(temp);

}

}

});

JButton buttonz=new JButton("Start");

c.add(buttonz);

buttonz.addMouseListener(new MouseAdapter()

{

public void mousePressed(MouseEvent e)

{ if(sum%2==1)

{

happy=true;

text.setText("0.");

flag=0;

}

else

{

happy=false;

value1="";

value2="";

text.setText("");

}

text.setEnabled(happy);

button1.setEnabled(happy);

button2.setEnabled(happy);

button3.setEnabled(happy);

button4.setEnabled(happy);

button5.setEnabled(happy);

button6.setEnabled(happy);

button7.setEnabled(happy);

button8.setEnabled(happy);

button9.setEnabled(happy);

button0.setEnabled(happy);

buttonx.setEnabled(happy);

buttony.setEnabled(happy);

buttonadd.setEnabled(happy);

buttonsubtract.setEnabled(happy);

buttonpoint.setEnabled(happy);

buttonequal.setEnabled(happy);

buttoncheng.setEnabled(happy);

buttonchu.setEnabled(happy);

sum++;

}

});

button1.setEnabled(false);

button2.setEnabled(false);

button3.setEnabled(false);

button4.setEnabled(false);

button5.setEnabled(false);

button6.setEnabled(false);

button7.setEnabled(false);

button8.setEnabled(false);

button9.setEnabled(false);

button0.setEnabled(false);

buttonx.setEnabled(false);

buttony.setEnabled(false);

buttonadd.setEnabled(false);

buttonsubtract.setEnabled(false);

buttonpoint.setEnabled(false);

buttonequal.setEnabled(false);

buttoncheng.setEnabled(false);

buttonchu.setEnabled(false);

text.setEnabled(false);

text.setBounds(20, 20, 200, 40);

buttonx.setBounds(20, 60,100, 40);

buttony.setBounds(140, 60,100, 40);

buttonz.setBounds(260, 60,80, 40);

button1.setBounds(20, 120,60, 40);

button2.setBounds(100, 120,60, 40);

button3.setBounds(180, 120,60, 40);

buttonadd.setBounds(260, 120,60, 40);

button4.setBounds(20, 180,60, 40);

button5.setBounds(100, 180,60, 40);

button6.setBounds(180, 180,60, 40);

buttonsubtract.setBounds(260, 180,60, 40);

button7.setBounds(20, 240,60, 40);

button8.setBounds(100, 240,60, 40);

button9.setBounds(180, 240,60, 40);

buttoncheng.setBounds(260,240,60,40);

button0.setBounds(20, 300,60, 40);

buttonpoint.setBounds(100, 300, 60, 40);

buttonequal.setBounds(180,300,60, 40);

buttonchu.setBounds(260, 300,60, 40);

setVisible(true);

}

class MYMouseEvent extends MouseAdapter

{

public void mousePressed(MouseEvent e)

{

value1=e.toString();

text.setText(value1);

}

}

}

class Calutator

{

public static void main(String[] args)

{

new ConstructFrame();

}

}

你自己慢慢的看吧!


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