差值函数c语言 差值函数c语言怎么写-成都快上网建站

差值函数c语言 差值函数c语言怎么写

用C语言实现拉格朗日插值、牛顿插值、等距结点插值算法

#includestdio.h

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#includestdlib.h

#includeiostream.h

typedef struct data

{

float x;

float y;

}Data;//变量x和函数值y的结构

Data d[20];//最多二十组数据

float f(int s,int t)//牛顿插值法,用以返回插商

{

if(t==s+1)

return (d[t].y-d[s].y)/(d[t].x-d[s].x);

else

return (f(s+1,t)-f(s,t-1))/(d[t].x-d[s].x);

}

float Newton(float x,int count)

{

int n;

while(1)

{

cout"请输入n值(即n次插值):";//获得插值次数

cinn;

if(n=count-1)// 插值次数不得大于count-1次

break;

else

system("cls");

}

//初始化t,y,yt。

float t=1.0;

float y=d[0].y;

float yt=0.0;

//计算y值

for(int j=1;j=n;j++)

{

t=(x-d[j-1].x)*t;

yt=f(0,j)*t;

//coutf(0,j)endl;

y=y+yt;

}

return y;

}

float lagrange(float x,int count)

{

float y=0.0;

for(int k=0;kcount;k++)//这儿默认为count-1次插值

{

float p=1.0;//初始化p

for(int j=0;jcount;j++)

{//计算p的值

if(k==j)continue;//判断是否为同一个数

p=p*(x-d[j].x)/(d[k].x-d[j].x);

}

y=y+p*d[k].y;//求和

}

return y;//返回y的值

}

void main()

{

float x,y;

int count;

while(1)

{

cout"请输入x[i],y[i]的组数,不得超过20组:";//要求用户输入数据组数

cincount;

if(count=20)

break;//检查输入的是否合法

system("cls");

}

//获得各组数据

for(int i=0;icount;i++)

{

cout"请输入第"i+1"组x的值:";

cind[i].x;

cout"请输入第"i+1"组y的值:";

cind[i].y;

system("cls");

}

cout"请输入x的值:";//获得变量x的值

cinx;

while(1)

{

int choice=3;

cout"请您选择使用哪种插值法计算:"endl;

cout" (0):退出"endl;

cout" (1):Lagrange"endl;

cout" (2):Newton"endl;

cout"输入你的选择:";

cinchoice;//取得用户的选择项

if(choice==2)

{

cout"你选择了牛顿插值计算方法,其结果为:";

y=Newton(x,count);break;//调用相应的处理函数

}

if(choice==1)

{

cout"你选择了拉格朗日插值计算方法,其结果为:";

y=lagrange(x,count);break;//调用相应的处理函数

}

if(choice==0)

break;

system("cls");

cout"输入错误!!!!"endl;

}

coutx" , "yendl;//输出最终结果

}

求c语言写的双三次插值函数

void

SPL(int

n,

double

*x,

double

*y,

int

ni,

double

*xi,

double

*yi);

是你所要。

已知

n

个点

x,y;

x

必须已按顺序排好。要插值

ni

点,横坐标

xi[],

输出

yi[]。

程序里用double

型,保证计算精度。

SPL调用现成的程序。

现成的程序很多。端点处理方法不同,结果会有不同。想同matlab比较,你需

尝试

调用

spline()函数

时,令

end1

1,

slope1

的值,令

end2

1

slope2

的值。

#include

stdio.h

#include

math.h

int

spline

(int

n,

int

end1,

int

end2,

double

slope1,

double

slope2,

double

x[],

double

y[],

double

b[],

double

c[],

double

d[],

int

*iflag)

{

int

nm1,

ib,

i,

ascend;

double

t;

nm1

=

n

-

1;

*iflag

=

0;

if

(n

2)

{

/*

no

possible

interpolation

*/

*iflag

=

1;

goto

LeaveSpline;

}

ascend

=

1;

for

(i

=

1;

i

n;

++i)

if

(x[i]

=

x[i-1])

ascend

=

0;

if

(!ascend)

{

*iflag

=

2;

goto

LeaveSpline;

}

if

(n

=

3)

{

d[0]

=

x[1]

-

x[0];

c[1]

=

(y[1]

-

y[0])

/

d[0];

for

(i

=

1;

i

nm1;

++i)

{

d[i]

=

x[i+1]

-

x[i];

b[i]

=

2.0

*

(d[i-1]

+

d[i]);

c[i+1]

=

(y[i+1]

-

y[i])

/

d[i];

c[i]

=

c[i+1]

-

c[i];

}

/*

----

Default

End

conditions

*/

b[0]

=

-d[0];

b[nm1]

=

-d[n-2];

c[0]

=

0.0;

c[nm1]

=

0.0;

if

(n

!=

3)

{

c[0]

=

c[2]

/

(x[3]

-

x[1])

-

c[1]

/

(x[2]

-

x[0]);

c[nm1]

=

c[n-2]

/

(x[nm1]

-

x[n-3])

-

c[n-3]

/

(x[n-2]

-

x[n-4]);

c[0]

=

c[0]

*

d[0]

*

d[0]

/

(x[3]

-

x[0]);

c[nm1]

=

-c[nm1]

*

d[n-2]

*

d[n-2]

/

(x[nm1]

-

x[n-4]);

}

/*

Alternative

end

conditions

--

known

slopes

*/

if

(end1

==

1)

{

b[0]

=

2.0

*

(x[1]

-

x[0]);

c[0]

=

(y[1]

-

y[0])

/

(x[1]

-

x[0])

-

slope1;

}

if

(end2

==

1)

{

b[nm1]

=

2.0

*

(x[nm1]

-

x[n-2]);

c[nm1]

=

slope2

-

(y[nm1]

-

y[n-2])

/

(x[nm1]

-

x[n-2]);

}

/*

Forward

elimination

*/

for

(i

=

1;

i

n;

++i)

{

t

=

d[i-1]

/

b[i-1];

b[i]

=

b[i]

-

t

*

d[i-1];

c[i]

=

c[i]

-

t

*

c[i-1];

}

/*

Back

substitution

*/

c[nm1]

=

c[nm1]

/

b[nm1];

for

(ib

=

0;

ib

nm1;

++ib)

{

i

=

n

-

ib

-

2;

c[i]

=

(c[i]

-

d[i]

*

c[i+1])

/

b[i];

}

b[nm1]

=

(y[nm1]

-

y[n-2])

/

d[n-2]

+

d[n-2]

*

(c[n-2]

+

2.0

*

c[nm1]);

for

(i

=

0;

i

nm1;

++i)

{

b[i]

=

(y[i+1]

-

y[i])

/

d[i]

-

d[i]

*

(c[i+1]

+

2.0

*

c[i]);

d[i]

=

(c[i+1]

-

c[i])

/

d[i];

c[i]

=

3.0

*

c[i];

}

c[nm1]

=

3.0

*

c[nm1];

d[nm1]

=

d[n-2];

}

else

{

b[0]

=

(y[1]

-

y[0])

/

(x[1]

-

x[0]);

c[0]

=

0.0;

d[0]

=

0.0;

b[1]

=

b[0];

c[1]

=

0.0;

d[1]

=

0.0;

}

LeaveSpline:

return

0;

}

double

seval

(int

n,

double

u,

double

x[],

double

y[],

double

b[],

double

c[],

double

d[],

int

*last)

{

int

i,

j,

k;

double

w;

i

=

*last;

if

(i

=

n-1)

i

=

0;

if

(i

0)

i

=

0;

if

((x[i]

u)

||

(x[i+1]

u))

{

i

=

0;

j

=

n;

do

{

k

=

(i

+

j)

/

2;

if

(u

x[k])

j

=

k;

if

(u

=

x[k])

i

=

k;

}

while

(j

i+1);

}

*last

=

i;

w

=

u

-

x[i];

w

=

y[i]

+

w

*

(b[i]

+

w

*

(c[i]

+

w

*

d[i]));

return

(w);

}

void

SPL(int

n,

double

*x,

double

*y,

int

ni,

double

*xi,

double

*yi)

{

double

*b,

*c,

*d;

int

iflag,last,i;

b

=

(double

*)

malloc(sizeof(double)

*

n);

c

=

(double

*)malloc(sizeof(double)

*

n);

d

=

(double

*)malloc(sizeof(double)

*

n);

if

(!d)

{

printf("no

enough

memory

for

b,c,d\n");}

else

{

spline

(n,0,0,0,0,x,y,b,c,d,iflag);

if

(iflag==0)

printf("I

got

coef

b,c,d

now\n");

else

printf("x

not

in

order

or

other

error\n");

for

(i=0;ini;i++)

yi[i]

=

seval(ni,xi[i],x,y,b,c,d,last);

free(b);free(c);free(d);

};

}

main(){

double

x[6]={0.,1.,2.,3.,4.,5};

double

y[6]={0.,0.5,2.0,1.6,0.5,0.0};

double

u[8]={0.5,1,1.5,2,2.5,3,3.5,4};

double

s[8];

int

i;

SPL(6,

x,y,

8,

u,

s);

for

(i=0;i8;i++)

printf("%lf

%lf

\n",u[i],s[i]);

return

0;

}

牛顿的插值法用C语言怎么编写怎么编啊?

程序代码如下。

希望能帮助到你!

牛顿插值法

#includestdio.h

#includemath.h

#define

n

4

void

difference(float

*x,float

*y,int

n)

{

float

*f;

int

k,i;

f=(float

*)malloc(n*sizeof(float));

for(k=1;k=n;k

)

{

f[0]=y[k];

for(i=0;ik;i

)

f[i

1]=(f[i]-y[i])/(x[k]-x[i]);

y[k]=f[k];

}

return;

}

main()

{

int

i;

float

varx=0.895,b;

float

x[n

1]={0.4,0.55,0.65,0.8,0.9};

float

y[n

1]={0.41075,0.57815,0.69675,0.88811,1.02652};

difference(x,(float

*


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