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使用python怎么编写一个井字棋游戏?很多新手对此不是很清楚,为了帮助大家解决这个难题,下面小编将为大家详细讲解,有这方面需求的人可以来学习下,希望你能有所收获。
成都创新互联公司是一家专业提供门头沟企业网站建设,专注与成都网站设计、网站建设、H5开发、小程序制作等业务。10年已为门头沟众多企业、政府机构等服务。创新互联专业网络公司优惠进行中。要使用python构建井字游戏,我们需要tkinter模块和python的基本概念
Tkinter模块是用于渲染图形的标准图形用户界面。
Tkinter.messagebox用于显示消息框
要安装tkinter模块,我们在命令提示符下使用了pip install命令:
pip install tkinter
这些是使用python构建井字游戏的步骤:
导入模块
初始化窗口
检查结果的功能
检查获胜者的功能
定义标签和按钮
from tkinter import * import tkinter.messagebox as msg
在此步骤中,我们导入tkinter和messsagebox模块
root= Tk() root.title('TIC-TAC-TOE---DataFlair') digits = [1,2,3,4,5,6,7,8,9] mark = '' “ count = 0 panels = ["panel"]*10
Tk()用于初始化窗口
title()用于设置窗口的标题
def win(panels,sign): return ((panels[1] == panels[2] == panels [3] == sign) or (panels[1] == panels[4] == panels [7] == sign) or (panels[1] == panels[5] == panels [9] == sign) or (panels[2] == panels[5] == panels [8] == sign) or (panels[3] == panels[6] == panels [9] == sign) or (panels[3] == panels[5] == panels [7] == sign) or (panels[4] == panels[5] == panels [6] == sign) or (panels[7] == panels[8] == panels [9] == sign))
在此功能中,将通过检查哪个玩家连续打出三个标记(上,下,对角或对角线)来检查结果。
def checker(digit): global count, mark, digits if digit==1 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mar button1.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==2 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button2.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==3 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button3.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==4 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button4.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==5 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button5.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==6 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button6.config(text = mark) count = count+1 sign if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==7 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button7.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==8 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button8.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==9 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button9.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if(count>8 and win(panels,'X')==False and win(panels,'O')==False): msg.showinfo("Result","Match Tied") root.destroy()
玩家总共有9次点击以玩游戏。玩家每次单击时,如果count的值大于8,则通过将count的值增加1来减少机会,则游戏结果为平局
如果count的值为偶数,则玩家1将玩,否则玩家2将玩。
config()用于用适当的文本标记按钮
messagebox小部件中的showinfo()方法用于显示一些相关信息
destroy()停止mainloop退出程序
Label(root,text="player1 : X",font="times 15").grid(row=0,column=1) Label(root,text="player2 : O",font="times 15").grid(row=0,column=2) button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1)) button1.grid(row=1,column=1) button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2)) button2.grid(row=1,column=2) button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3)) button3.grid(row=1,column=3) button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4)) button4.grid(row=2,column=1) button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5)) button5.grid(row=2,column=2) button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6)) button6.grid(row=2,column=3) button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7)) button7.grid(row=3,column=1) button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8)) button8.grid(row=3,column=2) button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9)) button9.grid(row=3,column=3) root.mainloop()
Label()小部件,用于显示用户无法修改的文本。
Button()小部件显示按钮
root是我们引用的窗口的名称
文本存储我们在标签上显示的值
文字所使用的字体
单击按钮时将调用命令
lambda()函数用于将特定数据发送到回调函数。
要运行程序时,将执行mainloop()方法。
from tkinter import * import tkinter.messagebox as msg root= Tk() root.title('TIC-TAC-TOE---Project Gurukul') #labels Label(root,text="player1 : X",font="times 15").grid(row=0,column=1) Label(root,text="player2 : O",font="times 15").grid(row=0,column=2) digits = [1,2,3,4,5,6,7,8,9] #for player1 sign = X and for player2 sign= Y mark = '' #counting the no. of click count = 0 panels = ["panel"]*10 def win(panels,sign): return ((panels[1] == panels[2] == panels [3] == sign) or (panels[1] == panels[4] == panels [7] == sign) or (panels[1] == panels[5] == panels [9] == sign) or (panels[2] == panels[5] == panels [8] == sign) or (panels[3] == panels[6] == panels [9] == sign) or (panels[3] == panels[5] == panels [7] == sign) or (panels[4] == panels[5] == panels [6] == sign) or (panels[7] == panels[8] == panels [9] == sign)) def checker(digit): global count, mark, digits #Check which button clicked if digit==1 and digit in digits: digits.remove(digit) ##player1 will play if the value of count is even and for odd player2 will play if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button1.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==2 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button2.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==3 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button3.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==4 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button4.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==5 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button5.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==6 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button6.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==7 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button7.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==8 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button8.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() if digit==9 and digit in digits: digits.remove(digit) if count%2==0: mark ='X' panels[digit]=mark elif count%2!=0: mark = 'O' panels[digit]=mark button9.config(text = mark) count = count+1 sign = mark if(win(panels,sign) and sign=='X'): msg.showinfo("Result","Player1 wins") root.destroy() elif(win(panels,sign) and sign=='O'): msg.showinfo("Result","Player2 wins") root.destroy() ###if count is greater then 8 then the match has been tied if(count>8 and win(panels,'X')==False and win(panels,'O')==False): msg.showinfo("Result","Match Tied") root.destroy() ####define buttons button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1)) button1.grid(row=1,column=1) button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2)) button2.grid(row=1,column=2) button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3)) button3.grid(row=1,column=3) button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4)) button4.grid(row=2,column=1) button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5)) button5.grid(row=2,column=2) button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6)) button6.grid(row=2,column=3) button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7)) button7.grid(row=3,column=1) button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8)) button8.grid(row=3,column=2) button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9)) button9.grid(row=3,column=3) root.mainloop()
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