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这期内容当中小编将会给大家带来有关Android如何发现APP卡顿,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。
创新互联服务项目包括景谷网站建设、景谷网站制作、景谷网页制作以及景谷网络营销策划等。多年来,我们专注于互联网行业,利用自身积累的技术优势、行业经验、深度合作伙伴关系等,向广大中小型企业、政府机构等提供互联网行业的解决方案,景谷网站推广取得了明显的社会效益与经济效益。目前,我们服务的客户以成都为中心已经辐射到景谷省份的部分城市,未来相信会继续扩大服务区域并继续获得客户的支持与信任!常用的方式是使用 adb SurfaceFlinger 服务和 adb gfxinfo 功能,在自动化操作 app 的过程中,使用 adb 获取数据来监控 app 的流畅情况,发现出现出现卡顿的时间段,寻找出现卡顿的场景和操作。
方式1:adb shell dumpsysSurfaceFlinger
使用 ‘adb shell dumpsysSurfaceFlinger' 命令即可获取最近 127 帧的数据,通过定期执行 adb 命令,获取帧数来计算出帧率 FPS。
方式2:adb shell dumpsys gfxinfo
使用 ‘adb shell dumpsys gfxinfo' 命令即可获取新 128 帧的绘制信息,详细包括每一帧绘制的 Draw,Process,Execute 三个过程的耗时,如果这三个时间总和超过 16.6ms 即认为是发生了卡顿。
已有的两种方案比较适合衡量回归卡顿问题的修复效果和判断某些特定场景下是否有卡顿情况,然而,这样的方式有几个明显的不足:
随着对Android 源码的深入研究,也有了其他两种比较方便的方式,并且这两种方式侵入性小,占用内存低,能够更好的用在实际场景中:
利用 UI 线程的 Looper 打印的日志匹配
Android 主线程更新 UI。如果界面1秒钟刷新少于 60 次,即 FPS 小于 60,用户就会产生卡顿感觉。简单来说,Android 使用消息机制进行 UI 更新,UI 线程有个 Looper,在其 loop方法中会不断取出 message,调用其绑定的 Handler 在 UI 线程执行。如果在 handler 的 dispatchMesaage 方法里有耗时操作,就会发生卡顿。
下面来看下 Looper.loop( ) 的源码
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); // Allow overriding a threshold with a system prop. e.g. // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start' final int thresholdOverride = SystemProperties.getInt("log.looper." + Process.myUid() + "." + Thread.currentThread().getName() + ".slow", 0); boolean slowDeliveryDetected = false; for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } // Make sure the observer won't change while processing a transaction. final Observer observer = sObserver; final long traceTag = me.mTraceTag; long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs; long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs; if (thresholdOverride > 0) { slowDispatchThresholdMs = thresholdOverride; slowDeliveryThresholdMs = thresholdOverride; } final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0); final boolean logSlowDispatch = (slowDispatchThresholdMs > 0); final boolean needStartTime = logSlowDelivery || logSlowDispatch; final boolean needEndTime = logSlowDispatch; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0; final long dispatchEnd; Object token = null; if (observer != null) { token = observer.messageDispatchStarting(); } long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid); try { msg.target.dispatchMessage(msg); if (observer != null) { observer.messageDispatched(token, msg); } dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0; } catch (Exception exception) { if (observer != null) { observer.dispatchingThrewException(token, msg, exception); } throw exception; } finally { ThreadLocalWorkSource.restore(origWorkSource); if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logSlowDelivery) { if (slowDeliveryDetected) { if ((dispatchStart - msg.when) <= 10) { Slog.w(TAG, "Drained"); slowDeliveryDetected = false; } } else { if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery", msg)) { // Once we write a slow delivery log, suppress until the queue drains. slowDeliveryDetected = true; } } } if (logSlowDispatch) { showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg); } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
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