AnimatorStateInfo-创新互联-成都快上网建站

AnimatorStateInfo-创新互联

AnimatorStateInfoAnimatorStateInf
o

Namespace: UnityEngine

创新互联建站专注于企业全网整合营销推广、网站重做改版、庆阳网站定制设计、自适应品牌网站建设、H5网站设计商城系统网站开发、集团公司官网建设、外贸营销网站建设、高端网站制作、响应式网页设计等建站业务,价格优惠性价比高,为庆阳等各大城市提供网站开发制作服务。  Description

Information about the current or next state.

AnimatorStateInfo.nameHash

var nameHash: int;Description

Name of the State.

The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have a Run state in the Base Layer the string to generate the hash will be Base Layer.Run.   AnimatorStateInfo.normalizedTime
var normalizedTime: float;Description

Normalized time of the State.

The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.
名称栏目:AnimatorStateInfo-创新互联
文章URL:http://kswjz.com/article/ccsjhi.html
扫二维码与项目经理沟通

我们在微信上24小时期待你的声音

解答本文疑问/技术咨询/运营咨询/技术建议/互联网交流