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#includestdio.h
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#includestdlib.h
#includegraphics.h
#includebios.h
#includeconio.h
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define SPACE 0x3920
#define BILI 20
#define JZ 4
#define JS 3
#define N 19
int box[N][N];
int step_x,step_y ;
int key ;
int flag=1 ;
void draw_box();
void draw_cicle(int x,int y,int color);
void change();
void judgewho(int x,int y);
void judgekey();
int judgeresult(int x,int y);
void attentoin();
void attention()
{
char ch ;
window(1,1,80,25);
textbackground(LIGHTBLUE);
textcolor(YELLOW);
clrscr();
gotoxy(15,2);
printf("游戏操作规则:");
gotoxy(15,4);
printf("Play Rules:");
gotoxy(15,6);
printf("1、按左右上下方向键移动棋子");
gotoxy(15,8);
printf("1. Press Left,Right,Up,Down Key to move Piece");
gotoxy(15,10);
printf("2、按空格确定落棋子");
gotoxy(15,12);
printf("2. Press Space to place the Piece");
gotoxy(15,14);
printf("3、禁止在棋盘外按空格");
gotoxy(15,16);
printf("3. DO NOT press Space outside of the chessboard");
gotoxy(15,18);
printf("你是否接受上述的游戏规则(Y/N)");
gotoxy(15,20);
printf("Do you accept the above Playing Rules? [Y/N]:");
while(1)
{
gotoxy(60,20);
ch=getche();
if(ch=='Y'||ch=='y')
break ;
else if(ch=='N'||ch=='n')
{
window(1,1,80,25);
textbackground(BLACK);
textcolor(LIGHTGRAY);
clrscr();
exit(0);
}
gotoxy(51,12);
printf(" ");
}
}
void draw_box()
{
int x1,x2,y1,y2 ;
setbkcolor(LIGHTBLUE);
setcolor(YELLOW);
gotoxy(7,2);
printf("Left, Right, Up, Down KEY to move, Space to put, ESC-quit.");
for(x1=1,y1=1,y2=18;x1=18;x1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI);
for(x1=1,y1=1,x2=18;y1=18;y1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI);
for(x1=1;x1=18;x1++)
for(y1=1;y1=18;y1++)
box[x1][y1]=0 ;
}
void draw_circle(int x,int y,int color)
{
setcolor(color);
setlinestyle(SOLID_LINE,0,1);
x=(x+JZ)*BILI ;
y=(y+JS)*BILI ;
circle(x,y,8);
}
void judgekey()
{
int i ;
int j ;
switch(key)
{
case LEFT :
if(step_x-10)
break ;
else
{
for(i=step_x-1,j=step_y;i=1;i--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(i1)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case RIGHT :
if(step_x+118)
break ;
else
{
for(i=step_x+1,j=step_y;i=18;i++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(i18)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case DOWN :
if((step_y+1)18)
break ;
else
{
for(i=step_x,j=step_y+1;j=18;j++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(j18)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case UP :
if((step_y-1)0)
break ;
else
{
for(i=step_x,j=step_y-1;j=1;j--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(j1)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case ESC :
break ;
case SPACE :
if(step_x=1step_x=18step_y=1step_y=18)
{
if(box[step_x][step_y]==0)
{
box[step_x][step_y]=flag ;
if(judgeresult(step_x,step_y)==1)
{
sound(1000);
delay(1000);
nosound();
gotoxy(30,4);
if(flag==1)
{
setbkcolor(BLUE);
cleardevice();
setviewport(100,100,540,380,1);
/*定义一个图形窗口*/
setfillstyle(1,2);
/*绿色以实填充*/
setcolor(YELLOW);
rectangle(0,0,439,279);
floodfill(50,50,14);
setcolor(12);
settextstyle(1,0,5);
/*三重笔划字体, 水平放?5倍*/
outtextxy(20,20,"The White Win !");
setcolor(15);
settextstyle(3,0,5);
/*无衬笔划字体, 水平放大5倍*/
outtextxy(120,120,"The White Win !");
setcolor(14);
settextstyle(2,0,8);
getch();
closegraph();
exit(0);
}
if(flag==2)
{
setbkcolor(BLUE);
cleardevice();
setviewport(100,100,540,380,1);
/*定义一个图形窗口*/
setfillstyle(1,2);
/*绿色以实填充*/
setcolor(YELLOW);
rectangle(0,0,439,279);
floodfill(50,50,14);
setcolor(12);
settextstyle(1,0,8);
/*三重笔划字体, 水平放大8倍*/
outtextxy(20,20,"The Red Win !");
setcolor(15);
settextstyle(3,0,5);
/*无衬笔划字体, 水平放大5倍*/
outtextxy(120,120,"The Red Win !");
setcolor(14);
settextstyle(2,0,8);
getch();
closegraph();
exit(0);
}
}
change();
break ;
}
}
else
break ;
}
}
void change()
{
if(flag==1)
flag=2 ;
else
flag=1 ;
}
void judgewho(int x,int y)
{
if(flag==1)
draw_circle(x,y,15);
if(flag==2)
draw_circle(x,y,4);
}
int judgeresult(int x,int y)
{
int j,k,n1,n2 ;
while(1)
{
n1=0 ;
n2=0 ;
/*水平向左数*/
for(j=x,k=y;j=1;j--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*水平向右数*/
for(j=x,k=y;j=18;j++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
/*垂直向上数*/
n1=0 ;
n2=0 ;
for(j=x,k=y;k=1;k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*垂直向下数*/
for(j=x,k=y;k=18;k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
/*向左上方数*/
n1=0 ;
n2=0 ;
for(j=x,k=y;j=1,k=1;j--,k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*向右下方数*/
for(j=x,k=y;j=18,k=18;j++,k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
/*向右上方数*/
n1=0 ;
n2=0 ;
for(j=x,k=y;j=18,k=1;j++,k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*向左下方数*/
for(j=x,k=y;j=1,k=18;j--,k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
return(0);
break ;
}
}
void main()
{
int gdriver=VGA,gmode=VGAHI;
clrscr();
attention();
initgraph(gdriver,gmode,"c:\\tc");
/* setwritemode(XOR_PUT);*/
flag=1 ;
draw_box();
do
{
step_x=0 ;
step_y=0 ;
/*draw_circle(step_x,step_y,8); */
judgewho(step_x-1,step_y-1);
do
{
while(bioskey(1)==0);
key=bioskey(0);
judgekey();
}
while(key!=SPACEkey!=ESC);
}
while(key!=ESC);
closegraph();
}
五子棋程序:
#includeiostream
using namespace std;
int Hsheng(char a[][15]);//判断o子是否获胜的函数
int Bsheng(char a[][15]);//判断x子是否获胜的函数
int he(char a[][15]);//判断是否平局(也就是棋盘下满了)的函数
void qipan(char a[15][15])//执行输出棋盘命令
{ for(int i=0;i15;i++) //打印棋盘
{ for(int j=0;j15;j++)
couta[i][j];
coutendl; } }
int main()
{ char a[15][15]; int x,y;
for(int i=0;i15;i++)
for(int j=0;j15;j++)
a[i][j]=' '; qipan(a);
while(1)//用循环语句执行o,x交替下子,这些while语句看起来似乎是个死循环~实际上都会经过break结束
{ int a1=1;
while(1)
{ for(;a1;)
{ cout"请输入o子下的位置:"; //输入o子的位置
cinxy; if(a[x][y]=='o'||a[x][y]=='x')//判断是否已有子
{cout"已有子请重下"",";continue;}
else if(x=15||y=15){cout"输入错误请重输"",";continue;}
else { a[x][y]='o'; a1=0;}
} break;}
qipan(a);//下好o子后将棋盘显示
if(Hsheng(a))//判断o子是否已经获胜
{ cout"o子获胜"endl; break; }
while(1)//下x子
{ cout"请输入x子下的位置:";
cinxy;
if(a[x][y]=='o'||a[x][y]=='x'||x=15||y=15)
{ for( ; a[x][y]=='o'||a[x][y]=='x'; )
{ cout"已有子请重下";
cout"请输入x子下的位置:";
cinxy;continue; }
for ( ; x=15||y=15||x; )
{ cout"输入错误请重输"","; //判断输入棋子位置是否正确
cout"请输入x子下的位置:";
cinxy;continue ;}
a[x][y]='x';break; }
else
{ a[x][y]='x'; break; } }
qipan(a);//再一次输出棋盘
if(Bsheng(a))//判断x子是否已经获胜
{ cout"x子获胜"endl; break; }
if(he(a))//判断是否平局
{ cout"平局"endl; break; } }
return 0; }
int Hsheng(char a[][15])
{ int i,j;//判断横着的5个是否都相等
for(i=0;i15;i++)
for(j=0;j15;j++)
if(a[i][j]=='o'a[i][j+1]=='o'a[i][j+2]=='o'a[i][j+3]=='o'a[i][j+4]=='o')
return 1;
for(j=0;j15;j++)//判断竖着的5个是否都相等
for(i=0;i15;i++)
if(a[i][j]=='o'a[i+1][j]=='o'a[i+2][j]=='o'a[i+3][j]=='o'a[i+4][j]=='o')
return 1;
for(i=0;i15;i++)//判断左斜5个
for(j=0;j15;j++)
if(a[i][j]=='o'a[i+1][j+1]=='o'a[i+2][j+2]=='o'a[i+3][j+3]=='o'a[i+4][j+4]=='o')
return 1;
for(i=0;i15;i++)//右斜5个
for(j=14;j3;j--)
if(a[i][j]=='H'a[i+1][j-1]=='o'a[i+2][j-2]=='o'a[i+3][j-3]=='o'a[i+4][j-4]=='o')
return 1;
return 0; }
int Bsheng(char a[][15])//同o,只是改字符
{ int i,j;
for(i=0;i15;i++)
for(j=0;j15;j++)
if(a[i][j]=='x'a[i][j+1]=='x'a[i][j+2]=='x'a[i][j+3]=='x'a[i][j+4]=='x')
return 1;
for(j=0;j15;j++)
for(i=0;i15;i++)
if(a[i][j]=='x'a[i+1][j]=='x'a[i+2][j]=='x'a[i+3][j]=='x'a[i+4][j]=='x')
return 1;
for(i=0;i15;i++)
for(j=0;j15;j++)
if(a[i][j]=='x'a[i+1][j+1]=='x'a[i+2][j+2]=='x'a[i+3][j+3]=='x'a[i+4][j+4]=='x')
return 1;
for(i=0;i15;i++)
for(j=14;j3;j--)
if(a[i][j]=='x'a[i+1][j-1]=='x'a[i+2][j-2]=='x'a[i+3][j-3]=='x'a[i+4][j-4]=='x')
return 1;
return 0; }
int he(char a[][15])
{ for(int i=0;i15;i++)
for(int j=0;j15;j++)
{ if(a[i][j]==' ')//当棋盘全部子都不是' '时才能return 1,即棋盘已下满
return 0;
}
return 1;
}
希望能帮到你!!
package day17.gobang;
import java.util.Arrays;
public class GoBangGame {
public static final char BLANK='*';
public static final char BLACK='@';
public static final char WHITE='O';
public static final int MAX = 16;
private static final int COUNT = 5;
//棋盘
private char[][] board;
public GoBangGame() {
}
//开始游戏
public void start() {
board = new char[MAX][MAX];
//把二维数组都填充‘*’
for(char[] ary: board){
Arrays.fill(ary, BLANK);
}
}
public char[][] getChessBoard(){
return board;
}
public void addBlack(int x, int y) throws ChessExistException{
//@
//char blank = '*';
//System.out.println( x +"," + y + ":" + board[y][x] + "," + BLANK);
if(board[y][x] == BLANK){// x, y 位置上必须是空的才可以添棋子
board[y][x] = BLACK;
return;
}
throw new ChessExistException("已经有棋子了!");
}
public void addWhite(int x, int y)
throws ChessExistException{
if(board[y][x] == BLANK){// x, y 位置上必须是空的才可以添棋子
board[y][x] = WHITE;
return;
}
throw new ChessExistException("已经有棋子了!");
}
//chess 棋子:'@'/'O'
public boolean winOnY(char chess, int x, int y){
//先找到y方向第一个不是 blank的棋子
int top = y;
while(true){
if(y==0 || board[y-1][x]!=chess){
//如果y已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break;
}
y--;
top = y;
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0;
y = top;
while(true){
if(y==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break;
}
count++;
y++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnX(char chess, int x, int y){
//先找到x方向第一个不是 blank的棋子
int top = x;
while(true){
if(x==0 || board[y][x-1]!=chess){
//如果x已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break;
}
x--;
top = x;
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0;
x = top;
while(true){
if(x==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break;
}
count++;
x++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnXY(char chess, int x, int y){
//先找MAX向第一个不是 blank的棋子
int top = y;
int left = x;
while(true){
if(x==0 || y==0 || board[y-1][x-1]!=chess){
//如果x已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break;
}
x--;
y--;
top = y;
left=x;
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0;
x = left;
y = top;
while(true){
if(x==MAX || y==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break;
}
count++;
x++;
y++;
}
return count==COUNT;
}
//chess 棋子:'@'/'O'
public boolean winOnYX(char chess, int x, int y){
//先找到x方向第一个不是 blank的棋子
int top = y;
int left = x;
while(true){
if(x==MAX-1 || y==0 || board[y-1][x+1]!=chess){
//如果x已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break;
}
x++;
y--;
top = y;
left=x;
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0;
x = left;
y = top;
while(true){
if(x==0 || y==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break;
}
count++;
x--;
y++;
}
return count==COUNT;
}
public boolean whiteIsWin(int x, int y) {
//在任何一个方向上赢了,都算赢
return winOnY(WHITE, x, y) ||
winOnX(WHITE, x, y) ||
winOnXY(WHITE, x, y) ||
winOnYX(WHITE, x, y);
}
public boolean blackIsWin(int x, int y) {
return winOnY(BLACK, x, y) ||
winOnX(BLACK, x, y) ||
winOnXY(BLACK, x, y) ||
winOnYX(BLACK, x, y);
}
}
#include graphics.h
#include stdio.h
#include MATH.H
IMAGE* IMG;
IMAGE* IMG2;
IMAGE* IMG3;
IMAGE* whole;
bool mark = false;
int x = 0, y = 0;
int flag[15][15];
void show()
{
outtextxy(550, 100, "白方:");
outtextxy(550, 150, " 箭头移动");
outtextxy(550, 200, " 回车键落子");
outtextxy(550, 250, "黑方:");
outtextxy(550, 300, " ADWS移动");
outtextxy(550, 350, " 空格键落子");
}
int success1(int dir1, int dir2)
{
int number = 0;
int temp_x = x, temp_y = y;
while (((temp_x / 35 + dir1) = 0 (temp_x / 35 + dir1) 15) ((temp_y / 35 + dir2) = 0 (temp_y / 35 + dir2) 15) (flag[(temp_x / 35 + dir1)][(temp_y / 35 + dir2)] == 1))
{
temp_x = temp_x + dir1 * 35;
temp_y = temp_y + dir2 * 35;
++number;
}
return number;
}
int success2(int dir1, int dir2)
{
int number = 0;
int temp_x = x, temp_y = y;
while (((temp_x / 35 + dir1) = 0 (temp_x / 35 + dir1) 15) ((temp_y / 35 + dir2) = 0 (temp_y / 35 + dir2) 15) (flag[(temp_x / 35 + dir1)][(temp_y / 35 + dir2)] == 2))
{
temp_x = temp_x + dir1 * 35;
temp_y = temp_y + dir2 * 35;
++number;
}
return number;
}
int success1()
{
int number = 0;
number = success1(0, -1) + success1(0, 1);//上下
if (number 4)
{
number = success1(-1, 0) + success1(1, 0);//左右
if (number 4)
{
number = success1(-1, -1) + success1(1, 1);//左上右下
if (number 4)
{
number = success1(-1, 1) + success1(1, -1);//左下右上
}
}
}
return number;
}
int success2()
{
int number = 0;
number = success2(0, -1) + success2(0, 1);//上下
if (number 4)
{
number = success2(-1, 0) + success2(1, 0);//左右
if (number 4)
{
number = success2(-1, -1) + success2(1, 1);//左上右下
if (number 4)
{
number = success2(-1, 1) + success2(1, -1);//左下右上
}
}
}
return number;
}
void control()
{
char key = 0;
while (key != 27)
{
Sleep(10);
if (kbhit())
{
key = getch();
switch (key)
{
case VK_LEFT:
if (mark)
break;
if (x 0)
x = x - 35;
break;
case 'a':
case 'A':
if (!mark)
break;
if (x 0)
x = x - 35;
break;
case VK_RIGHT:
if (mark)
break;
if (x 490)
x = x + 35;
break;
case 'd':
case 'D':
if (!mark)
break;
if (x 490)
x = x + 35;
break;
case VK_UP:
if (mark)
break;
if (y 0)
y = y - 35;
break;
case 'w':
case 'W':
if (!mark)
break;
if (y 0)
y = y - 35;
break;
case VK_DOWN:
if (mark)
break;
if (y 490)
y = y + 35;
break;
case 's':
case 'S':
if (!mark)
break;
if (y 490)
y = y + 35;
break;
case VK_RETURN:
if (mark)
break;
if (flag[x / 35][y / 35] == 0)
{
putimage(whole, x + 6, y + 6, 31, 32, IMG2, 0, 0);
flag[x / 35][y / 35] = 1;
if (success1() = 4)
{
outtextxy(600, 50, "黑方 胜!");
key = 27;
}
mark = true;
}
break;
case VK_SPACE:
if (!mark)
break;
if (flag[x / 35][y / 35] == 0)
{
putimage(whole, x + 6, y + 6, 31, 31, IMG3, 0, 0);
flag[x / 35][y / 35] = 2;
if (success2() = 4)
{
outtextxy(600, 50, "白方 胜!");
key = 27;
}
mark = false;
}
break;
default:
break;
}
putimage(0, 0, whole);
putimage_transparent(NULL, IMG, x + 20, y + 20, 0x0, 0, 0, 20, 20);
}
}
}
void main()
{
setinitmode(0);
initgraph(800, 538);
SetWindowText(GetHWnd(), "五子棋20110327");
setcolor(0xffffff);
setfont(36, 0, "楷体_GB2312");
IMAGE* IMG1 = new IMAGE;
getimage(IMG1, "JPG", MAKEINTRESOURCE(102));//棋盘
putimage(0, 0, IMG1);
IMG2 = new IMAGE;
getimage(IMG2, "JPG", MAKEINTRESOURCE(103));//黑棋
IMG3 = new IMAGE;
getimage(IMG3, "JPG", MAKEINTRESOURCE(104));//白棋
IMG = new IMAGE;
getimage(IMG, "GIF", MAKEINTRESOURCE(101));//手形
whole = new IMAGE;
getimage(whole, 0, 0, 537, 537);
putimage_transparent(NULL, IMG, x + 20, y + 20, 0x0, 0, 0, 20, 20);
show();
control();
delete IMG1;
delete IMG2;
delete IMG3;
delete whole;
getch();
getch();
closegraph();
}
;tn=baiduPostBrowsersc=4335990148z=430611008pn=0rn=30lm=0word=c%2B%2B#4335990148
百度贴吧里面的,我试过可以运行,有人机对战功能~
#include iostream.h
#include process.h
#include conio.h
class five
{
int x;
int y;
int m;
int n;
int num_xy;
int num_mn;
char qipan[20][20];
public:
five(int X = 0,int Y =0,int M = 0,int N = 0,int Num_xy = 0,int Num_mn = 0)
{
x = X;
y = Y;
m = M;
n = N;
num_xy = Num_xy;
num_mn = Num_mn;
for(int i = 0 ; i 20 ; i ++)
{
for(int j = 0 ;j 20 ; j ++)
qipan[i][j] = '.';
}
}
int getm()
{
return m;
}
int getn()
{
return n;
}
void getpointxy();
void getpointmn();
void machinemn();
void showqipan();
void print();
bool IsxyWin();
bool IsmnWin();
int dangerlevel(int a,int b);
void attack();
};
void five::getpointxy()
{
cout"请分别输入第"num_xy+1"步白棋('o')的横坐标和纵坐标:";
cin x y;
if(x = 0 || y = 0 || x 20 || y 20 )
{
cout "出界,请重新输入:"endl ;
getpointxy();
}
else if(qipan[y-1][x-1] != '.' )
{
cout "请所下的位置已经有棋子,请重新输入:" endl;
getpointxy();
}
else if(num_xy+num_mn = 400)
{
cout "棋盘已满,平局!" endl;
exit(0);
}
else
{
qipan[y-1][x-1] = 'o';
num_xy++;
}
}
void five::getpointmn()
{
cout"请分别输入第"num_mn+1"步黑棋('x')的横坐标和纵坐标:";
cin m n;
if(m = 0 || n = 0 || m 20 || n 20 )
{
cout "出界,请重新输入:"endl ;
getpointmn();
}
else if(qipan[n-1][m-1]!='.')
{
cout "请所下的位置已经有棋子,请重新输入:" endl;
getpointmn();
}
else if(num_xy+num_mn = 400)
{
cout "棋盘已满,平局!" endl;
exit(0);
}
else
{
qipan[n-1][m-1] = 'x';
num_mn++;
}
}
int five::dangerlevel(int a, int b)
{
int level = 0;
for(int i = 1 ; a+i=19; i ++)
{
if(qipan[a+i][b] == '.' a + i = 19)
{
i = i+1;
break;
}
if(qipan[a +i][b] == 'x' a + i = 19)
break;
}
level += (i-1);
for(i = 1 ; a-i=0; i ++)
{
if(qipan[a-i][b] == '.' (a-i) = 0)
{
i = i+1;
break;
}
if(qipan[a-i][b] == 'x' (a-i) = 0)
break;
}
level += (i-1);
for(i = 1 ; b+i=19 ; i ++)
{
if(qipan[a][b + i] == '.' b + i = 19)
{
i = i+1;
break;
}
if(qipan[a][b + i] == 'x' b + i = 19)
break;
}
level += (i-1);
for( i = 1 ; b-i=0 ; i ++)
{
if(qipan[a][b - i] == '.' (b-i) = 0)
{
i = i+1;
break;
}
if(qipan[a][b - i] == 'x' (b-i) = 0)
break;
}
for( i = 1 ; a+i=19 b+i=19; i ++)
{
if(qipan[a + i][b + i] == '.' b+i = 19 a+i = 19)
{
i = i+1;
break;
}
if(qipan[a + i][b + i] == 'x' b+i = 19 a+i = 19)
break;
}
level += (i-1);
for( i = 1 ; a-i= 0 b-i = 0; i ++)
{
if(qipan[a - i][b - i] == '.' a-i= 0 b-i = 0)
{
i = i+1;
break;
}
if(qipan[a - i][b - i] == 'x' a-i= 0 b-i = 0)
break;
}
level += (i-1);
for( i = 1 ; a-i= 0 b+i = 19 ; i ++)
{
if(qipan[a - i][b + i] == '.' a-i= 0 b+i = 19)
{
i = i+1;
break;
}
if(qipan[a - i][b + i] == 'x' a-i= 0 b+i = 19)
break;
}
level += (i-1);
for( i = 1 ; a + i= 19 b-i = 0 ; i ++)
{
if(qipan[a + i][b - i] == '.' a + i= 19 b-i = 0)
{
i = i+1;
break;
}
if(qipan[a + i][b - i] == 'x' a + i= 19 b-i = 0)
break;
}
level += (i-1);
return level;
}
void five::attack()
{
int num1=1,num2=1,num3=1,num4=1;
int A = 20 , B = 20 ,max = 0;
for(int a = 0 ; a 19 ; a ++)
{
for(int b = 0 ; b 19 ; b ++)
{
if(qipan[a][b] == '.')
{
int level = 0;
for(int i = 1 ; a+i=19; i ++)
{
if(qipan[a+i][b] == '.' a + i = 19)
{
i = i+1;
break;
}
if(qipan[a +i][b] == 'o' a + i = 19)
break;
}
level += (i-1);
for(i = 1 ; a-i=0; i ++)
{
if(qipan[a-i][b] == '.' (a-i) = 0)
{
i = i+1;
break;
}
if(qipan[a-i][b] == 'o' (a-i) = 0)
break;
}
level += (i-1);
for(i = 1 ; b+i=19 ; i ++)
{
if(qipan[a][b + i] == '.' b + i = 19)
{
i = i+1;
break;
}
if(qipan[a][b + i] == 'o' b + i = 19)
break;
}
level += (i-1);
for( i = 1 ; b-i=0 ; i ++)
{
if(qipan[a][b - i] == '.' (b-i) = 0)
{
i = i+1;
break;
}
if(qipan[a][b - i] == 'o' (b-i) = 0)
break;
}
for( i = 1 ; a+i=19 b+i=19; i ++)
{
if(qipan[a + i][b + i] == '.' b+i = 19 a+i = 19)
{
i = i+1;
break;
}
if(qipan[a + i][b + i] == 'o' b+i = 19 a+i = 19)
break;
}
level += (i-1);
for( i = 1 ; a-i= 0 b-i = 0; i ++)
{
if(qipan[a - i][b - i] == '.' a-i= 0 b-i = 0)
{
i = i+1;
break;
}
if(qipan[a - i][b - i] == 'o' a-i= 0 b-i = 0)
break;
}
level += (i-1);
for( i = 1 ; a-i= 0 b+i = 19 ; i ++)
{
if(qipan[a - i][b + i] == '.' a-i= 0 b+i = 19)
{
i = i+1;
break;
}
if(qipan[a - i][b + i] == 'o' a-i= 0 b+i = 19)
break;
}
level += (i-1);
for( i = 1 ; a + i= 19 b-i = 0 ; i ++)
{
if(qipan[a + i][b - i] == '.' a + i= 19 b-i = 0)
{
i = i+1;
break;
}
if(qipan[a + i][b - i] == 'o' a + i= 19 b-i = 0)
break;
}
level += (i-1);
if(level = max)
{
n = a + 1;
m = b + 1;
max = level;
}
}
else
continue;
}
}
qipan[n-1][m-1] = 'x';
}
void five::machinemn()
{
int Num1=1,Num2=1,Num3=1,Num4=1,A11 = 21,A12 = 21,A21 = 21,A22 = 21,A31 = 21,A32 = 21,A41 = 21,A42 = 21;
for(int i = x ; i x+5 x+520 ; i ++)
{
if(qipan[y-1][i] == '.')
{
A11=i;
break;
}
if(qipan[y-1][i] == 'x')
break;
if(qipan[y-1][i] == 'o')
Num1++;
}
for(i = x-2; i = 0 ; i --)
{
if(qipan[y-1][i] == '.')
{
A12 = i;
break;
}
if(qipan[y-1][i] == 'x')
{
break;
}
if(qipan[y-1][i] == 'o')
Num1++;
}
////
for( i = y ; i y+5 y+5 20 ; i ++)
{
if(qipan[i][x-1] == '.')
{
A21 = i;
break;
}
if(qipan[i][x-1] == 'x')
{
break;
}
if(qipan[i][x-1] == 'o')
Num2++;
}
for(i = y-2; i = 0 ; i --)
{
if(qipan[i][x-1] == '.')
{
A22 = i;
break;
}
if(qipan[i][x-1] == 'x')
{
break;
}
if(qipan[i][x-1] == 'o')
Num2++;
}
////
for(i = 0 ; i 5 x+i20 y+i20; i++ )
{
if(qipan[y+i][x+i] == '.')
{
A31 = i;
break;
}
if(qipan[y+i][x+i] == 'x')
{
break;
}
if(qipan[y+i][x+i] =='o')
Num3++;
}
for(i = 0 ; x - i -2=0 y-i-2=0 i 5;i++ )
{
if(qipan[y-i-2][x-i-2] == '.')
{
A32 = i;
break;
}
if(qipan[y-i-2][x-i-2] == 'x')
break;
if(qipan[y-i-2][x-i-2] == 'o')
Num3++;
}
////
for(i = 0 ; x + i 20 y - i - 2 = 0 i 5;i ++)
{
if(qipan[y-i-2][x+i] == '.')
{
A41 = i;
break;
}
if(qipan[y-i-2][x+i] == 'x')
{
break;
}
if(qipan[y-i-2][x+i] == 'o')
Num4++;
}
for(i = 0 ; y + i 20 x - i - 2 = 0 i 5;i ++)
{
if(qipan[y+i][x-i-2] == '.')
{
A42 = i;
break;
}
if(qipan[y+i][x-i-2] == 'x')
{
break;
}
if(qipan[y+i][x-i-2] == 'o')
Num4++;
}
////
if(num_xy == 0 num_xy == 0)
{
m = n = 10;
qipan[m-1][n-1] = 'x';
}
else if(num_xy == 1)
attack();
else if(num_xy == 1)
{
m = x+1;
n = x+1;
qipan[m-1][n-1] = 'x';
}
else if(Num1 == 4 A11 == 21 A12 != 21) //一排四个右边一头堵住
{
n =1 + y-1;
m = 1 + A12;
qipan[y-1][A12] = 'x';
}
else if(Num1 == 4 A12 == 21 A11 != 21) //一排四个左边边一头堵住
{
n =1 + y-1;
m = 1 + A11;
qipan[y-1][A11] = 'x';
}
else if(Num2 == 4 A21 == 21 A22 != 21) //一列四个下边一头堵住
{
n =1 + A22;
m = 1 + x-1;
qipan[A22][x-1] = 'x';
}
else if(Num2 == 4 A22 == 21 A21 != 21) //一列四个上边一头堵住
{
n =1 + A21;
m = 1 + x-1;
qipan[A21][x-1] = 'x';
}
else if(Num3 == 4 A31 == 21 A32 != 21) //一左上右下斜列四个右边一头堵住
{
n =1 + y - A32 - 2;
m = 1 + x - A32 - 2;
qipan[y-A32-2][x-A32-2] = 'x';
}
else if(Num3 == 4 A32 == 21 A31 != 21) //一左上右下斜列四个左边一头堵住
{
n =1 + y + A31;
m = 1 + x + A31;
qipan[y+A31][x+A31] = 'x';
}
else if(Num4 == 4 A41 == 21 A42 != 21) //一左下右上斜列四个右边一头堵住
{
n =1 + y + A42;
m = 1 + x - A42 - 2;
qipan[y+A42][x-A42-2] = 'x';
}
else if(Num4 == 4 A42 == 21 A41 != 21) //一左下右上斜列四个左边一头堵住
{
n =1 + y - A41 - 2;
m = 1 + x + A41;
qipan[y-A41-2][x+A41] = 'x';
}
else if(Num1==3 A11 != 21 A12 != 21) //一排3 个两头没堵
{
n =1 + y-1;
m = 1 + A11;
if(dangerlevel(y-1,A11) = dangerlevel(y-1,A12))
qipan[y-1][A11] = 'x';
else
qipan[y-1][A12] = 'x';
}
else if(Num2==3 A21 != 21 A22 != 21) //一列 3 个两头没堵
{
n =1 + A21;
m = 1 + x-1;
if(dangerlevel(A21,x-1) = dangerlevel(A22,x-1))
qipan[A21][x-1] = 'x';
else
qipan[A22][x-1] = 'x';
}
else if(Num3 == 3 A31 != 21 A32 != 21) //一左上右下斜列3 个两头没堵
{
n =1 + y + A31;
m = 1 + x + A31;
if(dangerlevel(y+A31,x+A31) = dangerlevel(y-A32 - 2,y - A32 -2))
qipan[y+A31][x+A31] = 'x';
else
qipan[y-A32-2][x-A32 -2] = 'x';
}
else if(Num4==3 A41 != 21 A42 != 21) //一左下右上斜列3 个两头没堵
{
n =1 + y - A41 - 2;
m = 1 + x + A41;
if(dangerlevel(y-A41-2,x+A41) = dangerlevel(y-A42-2,x+A42))
qipan[y-A41-2][x+A41] = 'x';
else
qipan[y-A42-2][x+A42] = 'x';
}
else if(Num1 == 2 A11 != 21 A12 != 21) //一排2个两头没堵
{
n =1 + y-1;
m = 1 + A11;
qipan[y-1][A11] = 'x';
}
else if( Num2 == 2 A21 != 21 A22 != 21) //一列2个两头没堵
{
n =1 + A21;
m = 1 + x-1;
qipan[A21][x-1] = 'x';
}
else if(Num3 == 2 A31 != 21 A32 != 21) //一左上右下斜列2 个两头没堵
{
n =1 + y + A31;
m = 1 + x + A31;
qipan[y+A31][x+A31] = 'x';
}
else if(Num4==2 A41 != 21 A42 != 21) //一左下右上斜列2个两头没堵
{
n =1 + y - A41 - 2;
m = 1 + x + A41;
qipan[y-A41-2][x+A41] = 'x';
}
else
attack();
}
void five::showqipan()
{
int p=0,q=0;
for(int i = 0 ; i = 20 ; i++)
{
if(p10)
{
cout p ' ';
}
else
cout p ;
p++;
}
cout endl;
for(i = 0 ; i 20 ; i++)
{
if(i=0)
{
q++;
if(q10)
cout q ' ';
else
cout q;
}
for(int j = 0 ; j 20 ; j ++)
cout qipan[i][j]' ' ;
cout endl;
}
}
void five::print()
{
int p=0,q=0;
for(int i = 0 ; i = 20 ; i++)
{
if(p10)
{
cout p ' ';
}
else
cout p ;
p++;
}
cout endl;
for(i = 0 ; i 20 ; i++)
{
if(i=0)
{
q++;
if(q10)
cout q ' ';
else
cout q;
}
for(int j = 0 ; j 20 ; j ++)
{
cout qipan[i][j]' ' ;
}
cout endl;
}
}
bool five::IsxyWin()
{
int num1=1,num2=1,num3=1,num4=1;
for(int i = x ; i x+5 x+520 ; i ++)
{
if(qipan[y-1][i] != 'o')
break;
if(qipan[y-1][i] == 'o')
num1++;
}
for(i = x-2; i = 0 ; i --)
{
if(qipan[y-1][i] != 'o')
break;
if(qipan[y-1][i] == 'o')
num1++;
}
for( i = y ; i y+5 ; i ++)
{
if(qipan[i][x-1] != 'o')
break;
if(qipan[i][x-1] == 'o')
num2++;
}
for(i = y-2; i = 0 ; i --)
{
if(qipan[i][x-1] != 'o')
break;
if(qipan[i][x-1] == 'o')
num2++;
}
for(i = 0 ; i 5 x+i20 y+i20; i++ )
{
if(qipan[y+i][x+i] != 'o')
break;
if(qipan[y+i][x+i] =='o')
num3++;
}
for(i = 0 ; x - i -2=0 y-i-2=0 i 5;i++ )
{
if(qipan[y-i-2][x-i-2] != 'o')
break;
if(qipan[y-i-2][x-i-2] == 'o')
num3++;
}
for(i = 0 ; x + i 20 y - i - 2 = 0 i 5;i ++)
{
if(qipan[y-i-2][x+i] != 'o')
break;
if(qipan[y-i-2][x+i] == 'o')
num4++;
}
for(i = 0 ; y + i 20 x - i - 2 = 0 i 5;i ++)
{
if(qipan[y+i][x-i-2] != 'o')
break;
if(qipan[y+i][x-i-2] == 'o')
num4++;
}
if(num1=5||num2=5||num3=5||num4=5)
return 1;
else
return 0;
}
bool five::IsmnWin()
{
int num1=1,num2=1,num3=1,num4=1;
for(int i = m ; i m+5 m+520 ; i ++)
{
if(qipan[n-1][i] != 'x')
break;
if(qipan[n-1][i] == 'x')
num1++;
}
for(i = m-2; i = 0 ; i --)
{
if(qipan[n-1][i] != 'x')
break;
if(qipan[n-1][i] == 'x')
num1++;
}
for( i = n ; i n+5 ; i ++)
{
if(qipan[i][m-1] != 'x')
break;
if(qipan[i][m-1] == 'x')
num2++;
}
for(i = n-2; i = 0 ; i --)
{
if(qipan[i][m-1] != 'x')
break;
if(qipan[i][m-1] == 'x')
num2++;
}
for(i = 0 ; i 5 m+i20 n+i20; i++ )
{
if(qipan[n+i][m+i] != 'x')
break;
if(qipan[n+i][m+i] =='x')
num3++;
}
for(i = 0 ; m - i -2=0 n-i-2=0 i 5;i++ )
{
if(qipan[n-i-2][m-i-2] != 'x')
break;
if(qipan[n-i-2][m-i-2] == 'x')
num3++;
}
for(i = 0 ; m + i 20 n - i - 2 = 0 i 5;i ++)
{
if(qipan[n-i-2][m+i] != 'x')
break;
if(qipan[n-i-2][m+i] == 'x')
num4++;
}
for(i = 0 ; n + i 20 m - i - 2 = 0 i 5;i ++)
{
if(qipan[n+i][m-i-2] != 'x')
break;
if(qipan[n+i][m-i-2] == 'x')
num4++;
}
if(num1=5||num2=5||num3=5||num4=5)
return 1;
else
return 0;
}
void main()
{
five a;
int temp;
cout "欢迎体验本游戏!这是本游戏的棋盘:" endl;
a.showqipan();
cout "双人游戏请按1,人机游戏请按2,退出请按3:";
cin temp;
if(temp == 3)
exit(1);
if(temp == 1)
{
cout "您选择了双人游戏,下面游戏开始:" endl;
for(int i = 0 ; ; i ++)
{
a.getpointxy();
a.print();
if(a.IsxyWin())
{
cout "白棋胜!" endl;
break;
}
a.getpointmn();
a.print();
if(a.IsmnWin())
{
cout "黑棋胜!" endl;
break;
}
}
}
if(temp == 2)
{
int temp1=0;
cout "您选择了人机游戏,您是白棋('o'),电脑是黑棋('x'),下面游戏开始:" endl;
cout "您先下请按1,电脑先下请按2:";
cin temp1;
if(temp1 == 1)
{
for(int i = 0 ; ; i ++)
{
a.getpointxy();
a.print();
if(a.IsxyWin())
{
cout "你赢了!恭喜!" endl;
break;
}
a.machinemn();
a.print();
cout "电脑走(" a.getm() ',' a.getn() ')' endl;
if(a.IsmnWin())
{
cout "哈哈,你输了!" endl;
break;
}
}
}
if(temp1 == 2)
{
for(int i = 0 ; ; i ++)
{
a.machinemn();
a.print();
if(a.IsmnWin())
{
cout "哈哈,你输了!" endl;
break;
}
a.getpointxy();
a.print();
if(a.IsxyWin())
{
cout "你赢了!恭喜!" endl;
break;
}
}
}
}
cout "Press any key to EXIT\n";
getch();
}
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